![]() ![]() ![]() ![]() The illusion of reality is supported by simulated aspects of reality that are either ingrained in the rules-wages, jobs, elections, power dynamics-or supported by ultimately fruitless role-play-the group of people who design a pizza shop, sell quantifiably useless pizzas, and choose to go along with the story when their shop is inevitably robbed. These terms become fixtures in servers’ “Community Guidelines” that instruct players on how to perform their roles. It goes beyond this to develop shared communication: acronyms such as RDM (random death match) and NLR (new life rule) insist that we buy into the collective fiction of our homebrewed world. Like any good performance, “DarkRP” binds its community in rules, shared experience, and shared expectations. Players perform roles under a simple motivating plot using their “props.” From the Greek word for “to look at”-“theorein”-comes “theatre” and “theory,” and from “DarkRP” we are able to theorize a whole new stage for online role-play. ![]()
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